
360 degree view of Digitigrade Mecha run cycle

Showreel of models and animations for VR Mecha Sim Project.
Made in Maya
Large enemy type made in Blender for Hovercraft: Boom

Made in Blender.



A 3D Action Adventure Vehicular Combat game with typed command input. Made with Unity

A 2D Beat ‘Em Up made in Godot as part of a university project.

A 2D Action Platformer. Made with Unity

An animated run cycle for a digitigrade biped that I made using Blender

I made this contribution to a group project using and Unity and programming with C#
Standard enemy type made in Blender for Hovercraft: Boom

Concept art for a comic I am developing about Mecha pilots living on a Dyson Sphere.
Pen and Alcohol-based pen on paper
Made with Unity, 2019

Animation for Shoot ‘Em Up style video game.
Photoshop

Commissioned illustration for short story magazine.
Pen and alcohol-based pen on paper













360 degree view of Digitigrade Mecha run cycle
Showreel of models and animations for VR Mecha Sim Project.
Made in Maya
Large enemy type made in Blender for Hovercraft: Boom
Made in Blender.
A 3D Action Adventure Vehicular Combat game with typed command input. Made with Unity
A 2D Beat ‘Em Up made in Godot as part of a university project.
A 2D Action Platformer. Made with Unity
An animated run cycle for a digitigrade biped that I made using Blender
I made this contribution to a group project using and Unity and programming with C#
Standard enemy type made in Blender for Hovercraft: Boom
Concept art for a comic I am developing about Mecha pilots living on a Dyson Sphere.
Pen and Alcohol-based pen on paper
Made with Unity, 2019
Animation for Shoot ‘Em Up style video game.
Photoshop
Commissioned illustration for short story magazine.
Pen and alcohol-based pen on paper